I feel like, overall, Freedom Planet just encourages you way more to go fast, whereas Sonic usually punishes you for going fast and encourages you to take your time, which is of course stupid in a game that WANTS to encourage speed. You actually have a health bar now and don't lose all your crystals from getting hit, whereas in a Sonic game you would lose all your rings from just a single mistake. Cheap hits from going fast are much rarer in Freedom Planet than they were in Sonic games, and even when you do get hit, the penalty isn't that big anymore. However, I feel that going fast just works way better in Freedom Planet than it did in Sonic games. These two facts greatly help reducing problems stemming from "going too fast", which, you know, WAS supposed to be the key feature of the Sonic games. The viewport is also a little bit bigger than in the classic Sonic games and most enemies also don't deal contact damage anymore. You also have an attack now, which makes it even easier to actually hit enemies without taking damage yourself. In the original Sonic games, I always had the problem that some jumps on enemies just made me get hurt instead of them and it wasn't always clear to me why. So far I actually feel like this game could be way BETTER than the original Sonic trilogy.įor starters, jumping on enemies feels more accurate and reliable in this game. My website is now a blog! (But I'm lazy, so expect sporadic activity)Īfter all this talk about the game, I actually gave it a try on my Wii U yesterday (sntached it in a Humble Bundle) and played through the first level. (Ok maybe that's a bit overboard but you get my point). If there was a kickstarter just to get them to explore more things in the story (The culture of avalice, Lilac apparently being hard of hearing without those blue earpieces, the past of the three main characters, Milla's alchemy abilities, Carol and Corazon, and so on), you would find me selling cookies by dya and on the street corner at night trying to see to it that it gets done. Maybe in FP2 the story and characters will reach kung fu panda 2 (critically acclaimed for it's story and characters) levels. Yea, some things may or may or may not qualify as a problem - I'm a really tolerant guy and the only thing that really got to me were the 10 minute acts - but you know what's unmistakably the best part? If galaxytrail is serious about making FP a franchise, analyzing where sonic went wrong and avoiding it.it's only going to get better. VLDC12 Entry - Petronas Towers (2nd place!) Overall, I liked the game, and I'm very much looking forward to its sequel ( which was announced last December). The four main characters are great, though I feel like one of them could have had a larger backstory. And be ready for those cutscenes, too, because there are a lot of them. Sometimes it's great, other times it just makes me want to skip the cutscenes entirely. Sometimes it's confusing, and it doesn't help that the voice acting is. The story, though, is really just all over the place. The final stage alone took me over 30 minutes, counting time spent on the final boss. Most levels take around 10 minutes or more to complete. Basically, I enjoyed the gameplay a lot, and having four characters to choose from makes it more enjoyable. As a person who really enjoys the Sonic games, and seeing how similar Freedom Planet was to the classic Sonic games, I couldn't help but get it eventually. I was primarily inclined to get it after seeing Somecallmejohnny's review of it. I enjoyed Freedom Planet a lot when I first played it months ago.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |