![]() ![]() If someone wants to post art, they need to find the source first, and link to that. That means no rehosting, no hotlinking, and no claiming that you couldn't find a source or asking for help finding one after you've already posted the art. ![]() When someone submits non-OC art, they must link directly to the source in the submission link itself. Cross posting from other Subs IS allowed however as long as it's on topic. No low effort posts, posts aimed to just gain quick karma. No linking ROMs files, you can post links to patch files, but not to ROMs. Provide credit to any content that is not your own, be it artwork or writers, always credit the original source. Mark your Spoiler submissions, comments, and links. These can be memes, discussions, music, etc Keep posts about (or at least related to) the Battle Network and Star Force series only. Violators will be dealt with on a case by case basis, but repercussions will include comment removal and in some cases, bans. Would you like your post to be stickied? Message the mods! Rulesīe nice to each other and follow reddiquette. Mega Man: Dr.Please consider subscribing to help support the subreddit! Hello, and welcome to /r/BattleNetwork!Ī community for the MegaMan Battle Network and Star Force series! Wily & Right no Rock Board ( Prototype).Other map changes were not applied to the DS version, being the same as the Japanese version. Like the Game Boy Advance version, the Last Supper painting inside Queen Bohemia was changed to a painting showing fireworks in the Team Colonel version. This is a particularly hilarious example from the Chivalry NaviCust program:Īgain, the Spanish localisation has encoding issues in some dialogues, causing question marks to appear instead of special characters (like accented letters).Ī common issue across the Spanish localisation is that some female characters refer to themselves as male, as in the following example: Unfortunately, the European Spanish version is full of mistranslations. This title is the only in the franchise to be localised in European languages. Also, check whether or not the other European localisations have as many issues. The Spanish translation has plenty of other mistranslations. Note: The Spanish version literally translates the game name as “Batalla de Red 4.5”.Īdditionally, only the JP version has the header code to slot-in with the third Boktai game, Shin Bokura no Taiyou: Gyakushuu no Sabata, another Japan-exclusive. ![]() The following text goes unused in normal gameplay. This can also simulate the 4.5 game being slot-in: It can be unlocked with this Action Replay cheat on both USA and EUR versions: In the international versions, the Rockman.EXE 4.5 Battle Theme cannot be heard without cheats because that game was only released in Japan (and the GBA cart must be from the same region as the NDS cart).ĮXE 4.5 unlocks a mission given to you by a golden Mr. Prog on Lan's HP. Prog text given by Rockman.EXE 4.5 as well. Only the touch screen menus have some leftover text because it was made after porting the game.Ĭheck for the Liberate Mission Search Man & Number Man Dominant Chip power-ups and the below mission's Japanese Mr. Some of the text from the game's code can be found in plain text in the game. Interestingly, Mega Man Battle Network 6 would use AquaMan's dubbed name of SpoutMan in its English localization. ProtoMan and Colonel have entirely different animations which wouldn't seem to fit in any parts of the game. Judging by the reaction, it may be possible the player would have been allowed to continually tap Mega Man to create this reaction, as a similar feature is found in Mega Man Star Force. The MegaMan model also features strange "punched" animations where it seems like he is being punched from all sides before returning to idle. However, the 3D model isn't shown when in the Cyberworld which may explain why those animations are unused. ProtoMan and Colonel have comparable animations and would suggest the 3D model may have mimicked what was going on in the map in that regard. It is worth noting that this animation closely resembles the overworld sprite version. However, another animation shows him crouching from the idle animation. MegaMan normally has the idle, nodding, and arm animations. It's no secret the game chooses to keep its 3D models oddly stiff, but in this video, several unused animations of the 3D models in the game are revealed. ![]()
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